Transparent Fix


Hello!

I finally got around to re-releasing the Transparent variants! I also found an issue with "Alpha to Coverage" for the Opaque variants. Alpha to Coverage should now work as intended with all shader variants.

With this update, that means there's also a Transparent Outline option! It's pretty whacky and I personally didn't see a use case for it, but I left it in the project in case someone found a use case for it for any funky ideas!

Files

SymmCelShader_v2-01-00.unitypackage 119 kB
Mar 08, 2023

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